Ratchet And Clank Ps2 Games

  

Ratchet & Clank
Genre(s)Platform, third-person shooter
Developer(s)
  • Insomniac Games (2002–present)
  • High Impact Games (2007–2008)
  • Sanzaru Games (2009)
  • Nihilistic Software (2011)
  • Idol Minds (2012–2013)
  • Tin Giant (2012)
  • Mass Media (2014)
Publisher(s)Sony Computer Entertainment
Creator(s)Insomniac Games
Platform(s)
First releaseRatchet & Clank
November 4, 2002
Latest releaseRatchet & Clank (2016)
April 12, 2016

Ratchet And Clank Ps2 Games

Ratchet & Clank is a series of actionplatformer and third-person shooter video games. The franchise was created and developed by Insomniac Games and published by Sony Computer Entertainment for PlayStation consoles, such as PlayStation 2, PlayStation 3 and PlayStation 4 with the exclusion of Size Matters and Secret Agent Clank, which were developed by High Impact Games for the PlayStation Portable. Every game in the series has only been released for Sony platforms, as the intellectual property is owned by Sony Computer Entertainment. An animated feature film adaptation produced by Rainmaker Entertainment and Blockade Entertainment and distributed by Focus Features and Gramercy Pictures was released on April 29, 2016.

The games take place in a science fiction setting and follow the adventures of Ratchet (a feline-like humanoid known as a Lombax, who is a mechanic) and Clank (a diminutive, sentient Zoni robot) as they travel through the universe, saving it from evil forces that consistently threaten it. The series is noted for its inclusion of many exotic, unique and over-the-top weapons and gadgets, a concept that Insomniac Games has also expanded into their other games.

  • 2Games
    • 2.1Original series
    • 2.2Future saga
    • 2.3Reimagining
    • 2.4Spin-offs
    • 2.5Mobile
    • 2.6Collections
  • 3Setting
  • 6Other media

History[edit]

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  • Ratchet & Clank is a 3D platform video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2 in 2002. Ratchet & Clank is the first game in the series and precedes Going Commando. The game follows the anthropomorphic character Ratchet meeting the robot Clank on his home planet.
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  • Overview Ratchet & Clank is a platformer adventure game that follows two heroes, Ratchet and Clank, on their journey to save Ratchet's home planet. Ablaoublas says: Ratchet & Clank was released on November 4, 2002, in North America and Europe for the PlayStation 2.
  • This is a longplay for the PS2 game 'Ratchet and Clank.' Along with a few of my previous longplays, this game had significant value to myself as it was part of my childhood, and is my top 10.

Following the development of Spyro: Year of the Dragon, the third installment of the Spyro series, Insomniac Games wanted to move into a new intellectual property, since the Spyro series was owned by Universal Interactive Studios. With the PlayStation 2 recently announced in 2000, Insomniac began to prototype ideas for games on this new console. One, called Monster Knight, never got past the prototyping stage,[1] while a second, called Girl on a Stick and aimed to be a mashup of The Legend of Zelda and Tomb Raider series, had about six months of development work before Insomniac's CEO, Ted Price, decided to cancel it as 'the team wasn't feeling it', according to director Brian Allgeier.[2] Now in 2001 and struggling with ideas, chief creative officer Brian Hasting proposed the idea of 'an alien that travels from planet to planet, collecting weapons and gadgets', which inspired the team since it would allow them to create new worlds and characters to develop.[2] Artists sketched a number of concepts for this alien character, which was originally reptilian, but ended up as a new species they called a 'Lombax', a name Price had come up with.[2] Along with this character they named Ratchet, they gave him a robotic companion, Clank. Originally developed as a childlike version of the Star Wars character C-3PO, they later decided that Ratchet and Clank should work instead like a buddy cop film, and made Clank an equal to Ratchet.[3]

The first game Ratchet & Clank, released in 2002, was successful, but the studio felt they did not do much on the characters and the role-playing game elements were too light. In planning the second, they revamped Ratchet's character, as they felt the first game portrayed him as a jerk, according to writer TJ Fixman, and softened the character to make him more relatable, at that point hiring James Arnold Taylor to voice the character.[3] They also spent more time on developing interesting weapons to making the combat as interesting as the platforming sections of the game.[3] Both the sequel Ratchet & Clank: Going Commando and the following game Ratchet & Clank: Up Your Arsenal were well-received and considered commercial successes.[2] Allgeier considered that these games had success because they were continually evolving the series to match the current climate in video games, where mascot-driven games had fallen out of favor, and the company had adopted an 'adopt or die' mentality for each title.[3][2] The 'adopt or die' approach was used for the fourth title, Ratchet: Deadlocked (2005), as they made the title darker and more combat-oriented given the popularity of the Halo and Grand Theft Auto series. This approach was not met well by players, as it veered too much from the buddy cop concept, lacked the exploration of previous games and comedy in the writing.[3] The balance between keeping to the 'DNA' of a Ratchet & Clank game against the 'adopt or die' mantra would continue to be a struggle throughout Insomniac's development of a series.[3][2]

Ratchet And Clank 2

Insomniac was asked to help create one of the launch titles for the PlayStation 3, Resistance: Fall of Man (2006). The company used this title to acclimate itself to the new hardware, and did not push the capabilities of the game engine. With this title under wraps, Insomniac were then able to consider how to approach the fifth Ratchet & Clank game, knowing how to work the PlayStation 3 hardware with the aim to make a game that played like an animated movie.[2] Insomniac brought on Fixman to write for the series at this point; one of Fixman's first goals was to take disjointed mythology from the first four games and flesh out the characters more to give them a stronger backstory.[3] This led to the three Future games, the first being Ratchet & Clank Future: Tools of Destruction (2007), which brought the series back to what players had latched onto and met with praise, outside of its cliffhanger ending.[2] However, between this and having to drop a planned co-operative element from Tools of Destruction, Insomaniac wanted to produce a new title quickly for Sony to avoid some of these concerns, and came up with the more experimental Ratchet & Clank Future: Quest for Booty (2008), a shorter title that played with gameplay elements not previously used in the series, like conversation trees.[2]Quest for Booty also helped Insonmiac to determine where they wanted to take the series next, and planned for the next game, Ratchet & Clank Future: A Crack in Time (2009) to be the last game in the series, designed to include all the elements they knew players wanted in a Ratchet & Clank game.[2]

A Crack in Time was successful, and Sony had put pressure on Insomniac to continue the series, though by this time, the developers had fatigue with the series. Knowing that Sony was wary about the impact of mobile gaming which were drawing players away from family-oriented titles, Insomniac experimented with various concepts for the next few games. Ratchet & Clank: All 4 One (2011) was a fully co-operative shooter, which dropped some of the platforming elements from the series. Ratchet & Clank: Full Frontal Assault (2012) added tower defense elements to the basic gameplay. Finally, Insomniac developed Ratchet & Clank: Into the Nexus (2013) as a return to the core elements of the series, but was considered to be a shorter title. Sony and Insomniac agreed at this point to put the series on hold.[2]

Sony started to plan for the 2016 film adaption of the first game; by nature, the screenplay of the film deviated in several areas from the story of the first game. As Sony also wanted a companion game, Insomniac worked to create a re-imagining of the first game, informed by the changes made for the film's screenplay.[2]

Alongside Insomniac's development, the series has also included two spin-off games developed by High Impact Games designed for the PlayStation Portable, Ratchet & Clank: Size Matters (2007) and Secret Agent Clank (2008).

Release timeline
2002Ratchet & Clank
2003Going Commando
2004Up Your Arsenal
2005Ratchet: Deadlocked
2006
2007Size Matters
Future: Tools of Destruction
2008Secret Agent Clank
Future: Quest for Booty
2009Future: A Crack in Time
2010
2011All 4 One
2012Collection
Full Frontal Assault
2013Into the Nexus
2014
2015
2016Ratchet & Clank

Games[edit]

Original series[edit]

Ratchet & Clank[edit]

The original Ratchet & Clank logo, used from 2002 to 2007

Ratchet & Clank was released on November 4, 2002 in North America for the PlayStation 2. In the game, Supreme Executive Chairman Drek plans to take pieces from other planets across the Solana Galaxy and create one new planet for his people, the Blarg, whose planet has become polluted, thus making it uninhabitable. Aside from the two protagonists, the game also introduces Captain Qwark, who appears in the following games, as both an enemy and ally.

The game introduced features such as the ability to purchase items, weapons and unlocking gadgets as the game progresses, which have become a staple of the series in following games. The first in this series does not feature the upgrade system of experience earned for enemies killed; instead, the player may purchase stronger, gold versions of select weapons using a combination of hidden Gold Bolt items and regular bolts after finding a secret area in the game.

Going Commando[edit]

Going Commando (also known as Locked and Loaded in Europe and Ratchet & Clank 2 in Japan) was released on November 11, 2003 in North America for the PlayStation 2.

Mr. Abercrombie Fizzwidget, CEO of the Megacorp company in another galaxy called Bogon, hires Ratchet after the events of the first game, providing him with commando training in order to retrieve the 'Experiment', an artificial creature stolen by an unknown masked thief while Clank is given a job as an accountant for Megacorp.

The game takes place in a different setting than the first installment, this time in the Bogon Galaxy. In Going Commando, Ratchet is able to compete in hoverbike races and engages in spaceship battles. This game introduces the leveling system for weapons that appears in every succeeding game; using a given weapon enough – and thus gaining enough experience – causes it to evolve into a more powerful version with upgraded stats and new abilities. Ratchet's experience-based health upgrade system is also introduced in this installment, as well as the ability to strafe for greater shooting accuracy during combat.

Up Your Arsenal[edit]

Up Your Arsenal (also known as Ratchet & Clank 3 in Europe and Japan and Ratchet & Clank 3: Up Your Arsenal in Australia) was released on November 3, 2004, in North America for the PlayStation 2. The plot consists of an invasion of the Solana galaxy by a humanoid race known as the 'Tyhrranoids', led by the game's main antagonist, Dr. Nefarious, a robotic madman determined to destroy all biological life in the galaxy. The game sees the return of protagonists Ratchet and Clank alongside new allies including Sasha Phyronix, captain of the Starship Phoenix, a locale which also serves as a hub area for the player. Captain Qwark makes a reappearance and is a playable character in 'Vid Comics' found throughout the single-player campaign.

The third installment of the series retains the experience and upgrade mechanics of the previous game, with weapons becoming increasingly devastating with increased use. Combat and platforming mechanics are also relatively unchanged as is the weapon purchase system, with bolts remaining as the primary currency throughout. The game also retains the series' signature weapons dealer, “Gadgetron.' The game also introduces a multiplayer mode, featuring 4-player split-screen play with online play supporting up to 8 players, with staple match types such as Deathmatch or Capture The Flag.

Space battles and the race mini-games of the previous games are not present in Up Your Arsenal.

Ratchet: Deadlocked[edit]

Ratchet: Deadlocked (also known as Ratchet: Gladiator in Europe and Australia and Ratchet & Clank 4 in Japan) was released on October 25, 2005 in North America for the PlayStation 2. Deadlocked deviates from the previous installments of the series by reducing the platforming and puzzle elements, and focusing on the combat aspects with a predominantly arena-combat-oriented setting. In Deadlocked, Ratchet, Clank and Al are captured by the media mogul Gleeman Vox and transported to a lawless region of the Solana galaxy known as the Shadow Sector. Ratchet is forced to compete in an intense, underground bloodsport called DreadZone to ensure his, Clank's and Al's survival.

For the first time in the series, Clank does not accompany Ratchet during the entirety of the single-player campaign, nor is he given playable sequences. While multiplayer is retained, an additional option to engage the game's single-player campaign as two-player co-op has been introduced, although it bears no effect on the outcome of the plot.

Though Deadlocked was not included in the retail high-definition collection of the original trilogy for PlayStation 3, a high-definition version of the game was released as a downloadable title on the PlayStation Network on May 21, 2013 in North America,[4] and on September 5, 2013 in Europe.[5]

Future saga[edit]

Tools of Destruction[edit]

Tools of Destruction (known as Ratchet & Clank: Tools of Destruction in Europe and Australia and Ratchet & Clank Future in Japan) was developed by Insomniac Games, and was released on October 23, 2007 for the PlayStation 3. This was the first Ratchet and Clank game for the PlayStation 3, and the first in the Future trilogy. In this installment, the self-proclaimed crown prince of the Cragmites known as Emperor Tachyon is after Ratchet, claiming that he is the last Lombax in the universe. He and Clank escape to the Polaris Galaxy, befriending the Markazian Talwyn Apogee and two old war bots named Cronk and Zephyr, who help the two uncover the Lombax secret, Tachyon's ultimate goal. Throughout the game, Clank encounters a mysterious race called the Zoni, who assist him at various points in the game, only to abduct him during the ending cut scene.

Tools of Destruction's weapon upgrade system introduces the need for Raritanium, an aptly-named rare resource mentioned in previous games, in exchange for certain upgrades, as well as continuous use of said weapons to upgrade them automatically.

Quest for Booty[edit]

Quest for Booty is a short game developed by Insomniac Games and was released on August 21, 2008 for the PlayStation 3 PlayStation Network.[6] It was later released as a Blu-ray Disc in Europe and Asia, but not North America. It was later released on the PlayStation network for USA. It is also known as Ratchet & Clank: Quest for Booty in most PAL regions and as Ratchet & Clank Future Gaiden: Kaizoku Dark Water no Hihou in Japan.

Taking place where Tools of Destruction left off, the game focuses on Ratchet and Talwyn's search for Clank. After a number of encounters with the pirates introduced in Tools of Destruction, they finally manage to activate a device called the Obsidian Eye that allows communication with the Zoni. However, the machine cannot be activated without a reusable black hole frozen in furion crystal, named the Fulcrum Star. Rusty Pete revives the dead pirates and gives Slag a new body. After Ratchet defeats Darkwater/Slag, he and Talwyn obtain the Fulcrum Star. Ratchet then activates the Obsidian Eye, and learns Clank's fate: the Zoni have him in a strange new place, where he is malfunctioning. The Zoni reveal that they have hired Dr. Nefarious to repair Clank. Ratchet sets off to rescue Clank, and the story ends with Rusty Pete narrating to the head of Slag, which survived the destruction of Darkwater.

A Crack in Time[edit]

This game is also known as A Crack in Time in Europe and Ratchet and Clank Future 2 in Japan.

At the end of the credits for Quest for Booty, a message reading: 'The Quest Continues Fall 2009' is shown. This indicated the planned release date for the next installment of the series. Ratchet continues his search for Clank, Dr. Nefarious returns as an antagonist (primary or otherwise), and the game goes into more depth about what happened to the Lombaxes.

The story and player's perspective alternates between Ratchet and Clank; Clank's side of the story involves him fixing time at the Great Clock, as well as learning to fulfill his destined role as the Great Clock's senior caretaker. Clank also learns that a Zoni named Orvus had created his soul. Ratchet's part in the story includes meeting another Lombax named General Alister Azimuth, an elder who turns out to be unintentionally responsible for their kind's downfall as he allowed Tachyon to use the Lombaxes' technology, and is intent on taking control of the Great Clock to rectify his mistakes. Qwark also assists Ratchet during the storyline and eventually goes alone to gather useful information for Ratchet.

Into the Nexus[edit]

Into the Nexus (Nexus in Europe) was released for PlayStation 3 on November 12, 2013.[7] In this game, Ratchet and Clank, on board the Nebulox Seven Prison Ship, are tasked by Talwyn Apogee to deliver notorious criminal Vendra Prog to the Vartax Detention Centre with Cronk and Zephyr's help. Vendra's twin brother Neftin Prog, along with hired thugs from Thugs-4-Less, stages a jailbreak and frees her. Vendra activates the Nebulox's self-destruct sequence, escaping with Neftin while Ratchet and Clank are flung into space, unable to save Cronk and Zephyr. Ratchet and Clank pursue the twins throughout the galaxy, seeking revenge for their fallen comrades.

This installment introduced gravity-based platforming and gameplay, as well as 2D puzzle sequences involving Clank in the Netherverse, a focal point of the game's plot.

Reimagining[edit]

Ratchet & Clank[edit]

Three years after Into the Nexus, the longest gap between games since the series began, the PlayStation 4 re-imagining of the PlayStation 2 game Ratchet & Clank was released on April 12, 2016. The game was delayed to match the release date of the companion movie it is based on, also named Ratchet & Clank. It features many of the same planets, levels, and characters from the first game, all of which have been extensively upgraded, both graphically and in terms of gameplay. Enough of the original has been left intact to spark a sense of nostalgia among the original's fans. However, some new characters have been added, and existing ones extensively altered, with the Galactic Rangers from Ratchet & Clank 3 serving a completely different purpose in this game. The plot follows the same basic structure as the original, with Ratchet meeting Clank, an escaped factory mistake, early on. Ratchet pretends that he is a Galactic Ranger to Clank, and eventually makes this a reality when he saves Metropolis from Chairman Drek's attacks. The game follows the titular pair as they embark on an adventure to stop Drek's plans to form a new homeworld made from the broken remains of existing worlds. Both Ratchet and Clank are playable, though many reviewers and fans have complained that the game lost its original edge, and ended up turning Ratchet into a stupid character, failing to keep the original character's charm and witty personality.[8]

Spin-offs[edit]

Size Matters[edit]

Ratchet & Clank: Size Matters (also known as Ratchet & Clank 5 in Japan) was released in North America on February 13, 2007 on the PlayStation Portable and March 11, 2008 on the PlayStation 2. The development was performed by High Impact Games, composed, partially, of former Insomniac Games employees. While on a much needed vacation, Ratchet and Clank's rest and relaxation time is suddenly cut short as they soon find themselves lured into a mysterious quest. Following the trail of a kidnapped girl named Luna, Ratchet and Clank rediscover a forgotten race of genius inventors known as the Technomites.

In this installment, new and recurring weapons and gadgets are introduced, and the skill points and weapon upgrading systems make their return. The armor system has been altered compared to previous games; there are seven types of armor available, all of which are found in different pieces (helmet, body, gloves and boots) on different planets. Once a complete set of armor is found and equipped, it can enhance specific player abilities.

Secret Agent Clank[edit]

Announced at the 2007 Tokyo Game Show, Secret Agent Clank was developed by High Impact Games, who also developed Size Matters. It is available for the PlayStation Portable and was released on June 17, 2008. This game was also released for the PlayStation 2 on May 26, 2009.

The game focuses on Clank as the playable character, due to Ratchet being wrongfully imprisoned, emphasizing the 'Secret Agent Clank' persona suggested in previous games. Gameplay features the series' standard focus on using gadgets and engaging enemies in combat, but also introduces sequences requiring stealth.[9]

All 4 One[edit]

An Insomniac Games production revealed at Gamescom 2010 in Cologne, Germany on August 17, 2010. The game has Online Multiplayer and 4 player co-op featuring the use of drop-in/drop-out, offline/online gameplay. The game mainly focuses on this cooperative play.[10] Teammates can work together, even using weapons between players. Players can take control of Ratchet, Clank, Captain Qwark and Dr. Nefarious. It was released on October 18, 2011.

In All 4 One, Ratchet and Clank retire from their adventures as superheroes after the election of Captain Qwark as the Galactic President. Dr. Nefarious tricks him into going to Luminopolis by telling him that he would have gotten a prize for his heroic acts. Qwark invites Ratchet and Clank to come with him and, after arriving, they discover the ruse, but Dr. Nefarious brings a Light-Eating Z'Grute back to life. The Light-Eating Z'Grute gets out of Nefarious' control, however, and they all work together to stop it. After killing the Light-Eating Z'Grute, they get captured by a mysterious drone, but they break free thanks to a little Tharpod girl called Susie. After escaping, they realize they are on an unknown planet and that if they want to get back home, they will have to cooperate.

Full Frontal Assault[edit]

Ratchet And Clank Ps2 Games

Full Frontal Assault (QForce outside of North America) was announced on May 30, 2011. The game was announced as part of a 'surprise' from Insomniac Games to mark the 10th anniversary since the original game was released.[11]

The gameplay is described as a tower defense, a deviation from the platforming/combat common to the rest of the series, where Ratchet has to fight enemies over 5 levels on 3 different planets. It was released on November 27, 2012 on the PlayStation 3 with the PlayStation Vita version delayed until May 21, 2013.[12]

Mobile[edit]

Going Mobile[edit]

Going Mobile is the series' first game for mobile phones. Ratchet and Clank are trapped inside the McGuFFin and they have to get out.

Before the Nexus[edit]

Before the Nexus is an 'endless-running' game to promote Into the Nexus. Players have to collect bolts and defeat enemies. The game was released on December 19, 2013, exclusively for iOS and Android platforms.

Collections[edit]

Ratchet & Clank Collection[edit]

Ratchet & Clank Collection[13] (known as The Ratchet & Clank Trilogy in Europe[14]) is a video game that contains high-definition remastered ports of the PlayStation 2 games Ratchet & Clank, Going Commando and Up Your Arsenal for the PlayStation 3 on a single Blu-ray Disc as a Classics HD title, published by Sony Computer Entertainment. The games were originally developed by Insomniac Games, who have assisted in the remastering alongside Idol Minds to provide support for high-definition monitors, higher frame rates, stereoscopic 3D, and additional features for the PlayStation Network. The HD collection was released on June 29, 2012 in Europe and on August 28, 2012 in North America.[15] A PlayStation Vita version of the Collection was released in Europe on July 2, 2014 and it was released in North America on July 29, 2014. The Vita version was again ported by Insomniac Games, but this time with help from Mass Media Inc.

Setting[edit]

Ratchet and Clank is set in a fictional universe that emphasizes interplanetary travel within several different galaxies. Numerous biological and robotic species populate these planets, which range from highly developed metropolises to uncolonized biospheres. The Future series introduced additional elements of time travel and interdimensional travel within certain levels.

Lombaxes[edit]

The two main characters of the series: Clank (left) and Ratchet (right)

The Lombax is a fictional species from the series. Lombaxes originated from the planet Fastoon and have an appearance similar to bipedalanthropomorphic felines with a tail similar to that of a lion. Unlike most other organic species in the games' universe, which have two fingers and a thumb on each hand, lombaxes possess the human hand configuration (four fingers and a thumb on each hand). The species has an instinctive affinity towards gadgetry and machines. The only Lombaxes featured in the series are Ratchet, Angela Cross and Alister Azimuth. Ratchet's father is mentioned by Azimuth, but is never actually seen in the series. According to a news broadcast in A Crack in Time, Angela Cross is a Lombax who has been missing for 3 years; she doesn't have a tail, as it is revealed that female Lombaxes lack one. Ratchet is left as the last known Lombax in his dimension after A Crack in Time, as Azimuth dies and Angela is missing in action; her current location is unknown.

Characters[edit]

Ratchet and clank ps2 games on ps4

The main characters in the series are Ratchet, a Lombax mechanic from the planet Veldin, and his robot friend Clank, who was created by a supposedly malfunctioning machine. However, in Ratchet and Clank Future: A Crack in Time, it is revealed Clank has a Zoni father named Orvus, who was said to have created this machine and purposely created Clank. The player controls Ratchet for the majority of each game (with the exception of Secret Agent Clank), though certain missions will require the player to directly control Clank. Otherwise, Clank sits on Ratchet's back (in a backpack-like fashion) and is used to provide useful jumping, hovering and diving abilities through various upgrades. These upgrades are given over the course of the first game, but Clank retains them through the later ones. Throughout the series, the duo will often encounter Captain Qwark, an ego-driven, false, green-costumed superhero that may help or hinder Ratchet and Clank's goals in some way. Dr. Nefarious, the robotic main antagonist of the series, usually makes an appearance to attempt to conquer the universe. 'The Plumber,' a minor recurring character, has appeared in some form or another in most titles.

Gameplay[edit]

The Ratchet & Clank games feature a mix of platforming, action and role-playing gameplay elements presented in the third person perspective, focused on the use of unique and unusual weapons and gadgets that Ratchet gains over the course of each game. Ratchet starts each game with his versatile Omniwrench for melee attacks, but new weapons are made available by completing missions or buying them through a weapon vendor. Most weapons have a limited amount of ammunition, requiring the player to use weapons effectively to avoid running out of firepower. Ammunition can be restocked from vendors or by breaking crates scattered about the levels. In most later games, weapons can be upgraded through both repeated use of the weapon and by purchasing weapon modifications. The weapons in each game can range from standard weapon archetypes such as machine guns or sniper rifles to unique weapons such as transformation guns and decoy launchers. Typically the weapon set is a mixture of new weapons for the current title, and weapons returning from a previous title. In the case of Going Commando and Up Your Arsenal, the weapons returning from the previous game can either be purchased or the save file from the previous game can be used to obtain them for free and/or a reduced price.

In addition to weapons, Ratchet gains many gadgets with varying uses. Some gadgets are necessary to travel about some levels, such as 'Grind Boots' that allow Ratchet to grind on rails, or a Swingshot (portable, reusable grappling hook) that allows him to grapple a target and swing across gaps. Other gadgets can be used in combat as a means to distract foes, and others are needed to unlock certain doors and thus continue missions; in these cases, the player typically must solve a puzzle minigame in order to successfully use the gadget and unlock the door.

Each game is broken down into a series of missions that take place on numerous planets across the galaxy. While most objectives must be completed in a certain order to progress the main story, other objectives are optional but can lead to useful rewards. Once the player has completed a mission on a planet, they can typically return to any previous planet they have visited to attempt missions they could not complete before. In addition to objectives based on platforming and weapon elements, missions may include minigames such as various races and arena combat. Typically, one or two of these minigames must be performed as part of the main story, but further optional challenges can be done to earn greater rewards, typically in the form of 'bolts', the unit of currency used throughout the game. There are also missions that focus on Clank, often controlling a set of smaller robots called Gadgebots, to travel through areas that Ratchet cannot.

In addition to the main gameplay missions, the player can attempt to find special large bolts that are typically hidden or difficult to get to that can be used to upgrade or buy powerful weapons. There are also Skill Points spread throughout the game, which require the player to complete a specific task guided only by the name of the Skill Point. Skill Points are used to unlock extra features such as concept artwork or additional outfits for Ratchet. Each game (excluding Quest for Booty, All 4 One, and Full Frontal Assault) also presents a 'Challenge Mode', available after the player has completed the main story; in this mode, the player replays the game, facing more difficult enemies in exchange for a higher bolt payout or more powerful weapon upgrades.

Reception[edit]

Aggregate review scores
As of April 29, 2016.
GameGameRankingsMetacritic
Ratchet & Clank(PS2) 90%[16](PS2) 88[17]
Going Commando(PS2) 91%[18](PS2) 90[19]
Up Your Arsenal(PS2) 92%[20](PS2) 91[21]
Ratchet: Deadlocked(PS2) 83%[22](PS2) 81[23]
Future: Tools of Destruction(PS3) 89%[24](PS3) 89[25]
Future: Quest for Booty(PS3) 78%[26](PS3) 76[27]
Future: A Crack in Time(PS3) 88%[28](PS3) 87[29]
Into the Nexus(PS3) 77%[30](PS3) 76[31]
Size Matters(PSP) 85%[32]
(PS2) 64.14%[33]
(PSP) 85[34]
(PS2) 62[35]
Secret Agent Clank(PSP) 74%[36]
(PS2) 61%[37]
(PSP) 72[38]
(PS2) 61[39]
All 4 One(PS3) 71%[40](PS3) 70[41]
Full Frontal Assault(PS3) 65%[42]
(Vita) 54%[43]
(PS3) 64[44]
Collection(PS3) 84%[45](PS3) 83[46]
Ratchet & Clank PS4(PS4) 87%[45](PS4) 85[47]

Games in the Ratchet & Clank series have been met with positive reviews, with review aggregator scores ranging from 61 to 91 on Metacritic, and 61% to 92% on GameRankings. The first three games, Ratchet & Clank,Going Commando, and Up Your Arsenal in particular have all been met with critical acclaim. None of the core games in the series (Ratchet & Clank to Deadlocked, the Future series, and the PS4 game) have been rated below 76% on Metacritic.

The most recent game in the series, 'Ratchet & Clank (PS4)', quickly became the fastest selling game in the franchise's history.[48]

Other media[edit]

Manga[edit]

A manga of Ratchet and Clank named Ratchet & Clank: Bang Bang Bang! Critical Danger of the Galaxy Legend (ラチェット & クランク ガガガ! 銀河のがけっぷち伝説Rachetto & Kuranku: Ga Ga Ga! Ginga no Gakeppuchi Densetsu) was serialized starting on February 2004 in the bi-monthly edition of the Japanese magazine, CoroCoro Comic. It is drawn by Shinbo Nomura, and has finished in the February 2008 edition of the magazine.

The first volume containing the first 12 chapters was released on November 28, 2005. As of recently, a collection set was announced. A release date for when the set is to be released has yet to be determined. As of January 2013, the manga is still only available in Japan.

Film adaptation[edit]

A theatrical Ratchet & Clank animated feature film adaptation was announced in April 2013, with a planned release in 2015 but was delayed to 2016. It eventually released on April 29, 2016. The film was developed by the Blockade Entertainment Studios and Rainmaker Entertainment, the same production company that produced the world's first half-hour, entirely computer animated television seriesReBoot, and is distributed by Focus Features and Gramercy Pictures, along with partnerships from Sony Interactive Entertainment (formerly Sony Computer Entertainment) and Insomniac Games. The film is presented in 3D CGI, and works with the in-game models during the pre-visualization stage to help block out the film. Insomniac's writer, TJ Fixman, wrote the script, and principal voice actors James Arnold Taylor, David Kaye, Jim Ward and Armin Shimerman reprised their roles as Ratchet, Clank, Qwark and Nefarious respectively for the film.[49] Other members of the cast included Paul Giamatti, John Goodman, Bella Thorne, Rosario Dawson and Sylvester Stallone.[50]The film is a retelling of the events of the original game detailing how Ratchet and Clank first met, as well as their fight against Chairman Drek.[51]

Merchandise[edit]

Official strategy guide books, published by Prima Games or Brady Games, have been released for almost all installments in the series. A comic book series consisting of 6 issues was written by T.J. Fixman with art by Adam Archer and was released by Wildstorm from September 2010 to February 2011, with the full series compiled into one book in July 2011.[52] Other merchandise includes action figures, statues, plush toys, and clothing available through various vendors, conventions, promotions or employees-only events.

Other video games[edit]

Since its inception, Easter eggs, extra content and references to the Ratchet & Clank series have been present in various other Sony Computer Entertainment-licensed properties, such as Jak and Daxter, Sly Cooper, LittleBigPlanet, and Resistance. The title characters have been playable in Sony's PlayStation Home, Move Heroes, and All-Stars Battle Royalecrossover games.

References[edit]

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  3. ^ abcdefgValdes, Giancarlo (March 24, 2018). 'Adapt or Die: The 15-Year History of 'Ratchet & Clank''. Glixel. Retrieved March 26, 2018.
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